Spacial Defense is a 2.5D tower defense game where players manage three towers with unique abilities to stop waves of enemies before they reach the base. Towers can be repositioned alongside enemy paths, and strategic upgrades unlock as players push for higher scores.
This project was created entirely solo during high school. I handled all aspects of development, including game design, programming, systems design, UI, and moment-to-moment gameplay tuning.
Spacial Defense represents my first fully realized game project and laid the foundation for my interest in gameplay systems, difficulty curves, and player-driven strategy.