The Milgram Experiment
The Milgram Experiment explores the boundaries of what a game can be, immersing players in a reimagining of the famous psychological study. Players step into the role of a Patriot Test administrator in a fictional country, tasked with “administering a motivational stimulus” whenever NPCs answer incorrectly. As citizens plead for mercy, players must decide whether to obey authority and carry out cruel executions, or resist and save lives.
I served as both team lead and lead designer on this project, overseeing the core vision, directing design decisions, and ensuring the team stayed on track. While currently available as a one-encounter demo, the game is in active development, with additional scenarios planned for release in the coming months.